Hey MrPr! It's been a while, but I finally had a chance to try out "Dancin' Divas". . . and I FREAKING LOVE IT! I tried out the demo as part of a selection of 4 Beat'em up games that I tried for my newest Let's Play episode. So you can give it a watch if ya like. I also took a moment to mention the artwork I previously drew for you.
Hey there I just played a demo of your Dancin Divas game. I like it. I can't wait for the full version to come out. Please finish this game. Oh and please message me back when you get this so I know you got it.
I’ve been meaning to give my opinion on this game for a while:
The good ~
I love the cartoony feel and animations.
The hit boxes on the players attacks are very wide so you don’t have to worry about your attacks missing and you can kill a lot of enemies at once.
Movement, without two large exceptions, feels good.
Overall, without the bad I’m about to mention, it’s a very good, if basic (when it comes to fighting), beat ‘em up.
The bad ~
The special attacks are tied to health rather than than the super meter. You will literally never use special attacks ever because they do more damage to you than the enemies. If it was tied to the super meter it would both: give it a good limit as to not spam them, and make you decide between gaining a super or just using special attacks. With how it works currently you practically have your legs broken for trying to use the specials.
The grab mechanic kills the game. I know many beat ‘em ups use a ‘walk into enemy to grab’ mechanic, but due to this games large hit boxes you will always grab everything around you. You can never go anywhere or do anything because your character will be too busy grabbing a random enemy and stopping themselves dead in their tracks (this is one of the two excepts I was referring to with movement).
The knockback in this game is insane. I’ve been sent flying across multiple side scrolling sections because an enemy tapped my character once. Either the knockback shouldn’t send you as far as it does or enemies need to hit you with a harder hit than a love tap to be able to send your character flying. Combined with the grab mechanic it makes positioning your character nigh impossible.
Some animations are buggy, like stun. Sometimes the eyes don’t spin like they are supposed to (referring to the player characters) and, the characters, are completely static. In a preview video they were animated and since they are already very buggy I’m going to assume that’s a bug too.
Finally, a very minor issue, the stun mechanic in general is bewildering. I wouldn’t mention it if it applied only to the player, but this refers to enemies too. Sometimes I’ve tapped an enemy once and they are stunned, other times I’ve wailed on them for a minute straight and they don’t care. Same thing has happened to the player character (me) multiple times. It’s not a big problem at all, it’s just so strange when you notice it and I had to point it out.
Not sure if this game is still being worked on. But I would like to add the count down timer feels too restrict at the moment. Usually Beat'em Up game would have the timer refresh back to 99 after every major group of enemies (as in the stage could be moved again). But this game only refresh timer when the player dies. So I would die from the time run out before my health does.
It's fine for the demo since demo give infinite continues, but I imagine this get really annoyed once the full release version come out.
Also... the hit box can feel a bit of wonky at times when enemies would merge with my characters. Usually in Beat'em Up this is a none issue since character merging together would result in a grab (either by the player or the enemies), but I had more than a few instance where the enemy ends up standing together with my character where I can't hit them standing still, and I would just have to take the hit as I move away.
Game feels okay to play, some tightening up can work. Some combos feel pretty stiff(Hina's normal) though. Jump is also a little weird, as the hit box seems to still exist on the ground, or some enemies have really weird hit boxes(The trenchcoat enemies with their slides feel like a 50/50 when jumping).
Also some of the items in the stage seem to either be pick up and throw or attack to destroy. There doesn't seem to be a visual difference and there's been more than a few times I've been swinging at something I should be grabbing. That or positioning is weird.
One other thing is that bosses seem to be either rather easy(Oni sisters, Train boss, ghost boss) or annoying(Train, Plane, and Lady Wolf to a degree). Plane espically as she eats more into your time than your HP with that gust attack.
Speaking of time, there's often a lot of time wasted waiting for enemies to get back on screen. I'm not sure how easy this would be but could you speed them up when off screen a little bit?
Sound/Music; This seemed okay to me. Nothing really wrong.
Graphics/appearance; I do like the look of the game, the old toony style is really good but some of the characters(Hina and Vivia mainly) have some weird looks while holding items, but that just seems to be due to the fact the 'hold item' animation is also 'hold enemy'. But that comes off just a little weird with something like a sword or bat.
I'll have to try it a few times more with the fixed score screen but I do like what I see.
I got to stage 3 and the game just seems to end at the score screen after completing. Bug or intended?
EDIT: Okay I think I found the problem, though dunno if it's on MY end or not. Stage three seems to be the 'end state' of the demo and when it ends you're expected to put in a 3 letter name or so for high score. But controls just seem to die on me when trying to do so.
Very vibrant demo and each character has an array of personality and such vast move sets it feels worth while replaying the demo as each character. Also love the theme and boss fights, all around a promising title!
el juego se parece a ninja baseball batman, me gusto como adaptaste cada animacion y el humor caracteristico de esa epoca, un buen juego, pero cuando revivo, sale por encima de la area de juego y no puedo avanzar mas
Hi there! I just want to tell you that I really like your game. The characters are very pretty to me.
I have some notes that I would like to comment on. Hope you don't mind:
In the Stage where you drive the car, if you move the character to the bottom of the screen, you can complete the level with very little damage, even if you don't jump to avoid the barrels.
When you have a thrown object in theory you should not be able to grab an opponent. It's a bit of a hassle to carry an item and drop it when grabbing an enemy.
There are low fps with more than 4 enemies on the screen.
The control buttons do not work when you are waiting on the help screen when starting the game, you must press the attack key from the keyboard.
I'm telling you all this because I've had a great time playing.
I hope you can get more levels or some alternative costumes for the characters.
← Return to game
Comments
Log in with itch.io to leave a comment.
Nice game,your style cartoon is a very similar to jessica rabbit style ,drawing is nice, good lucky whit your game.
10/10
Hey MrPr!
It's been a while, but I finally had a chance to try out "Dancin' Divas". . . and I FREAKING LOVE IT! I tried out the demo as part of a selection of 4 Beat'em up games that I tried for my newest Let's Play episode. So you can give it a watch if ya like. I also took a moment to mention the artwork I previously drew for you.
Hey there I just played a demo of your Dancin Divas game. I like it. I can't wait for the full version to come out. Please finish this game. Oh and please message me back when you get this so I know you got it.
I’ve been meaning to give my opinion on this game for a while:
The good ~
I love the cartoony feel and animations.
The hit boxes on the players attacks are very wide so you don’t have to worry about your attacks missing and you can kill a lot of enemies at once.
Movement, without two large exceptions, feels good.
Overall, without the bad I’m about to mention, it’s a very good, if basic (when it comes to fighting), beat ‘em up.
The bad ~
The special attacks are tied to health rather than than the super meter. You will literally never use special attacks ever because they do more damage to you than the enemies. If it was tied to the super meter it would both: give it a good limit as to not spam them, and make you decide between gaining a super or just using special attacks. With how it works currently you practically have your legs broken for trying to use the specials.
The grab mechanic kills the game. I know many beat ‘em ups use a ‘walk into enemy to grab’ mechanic, but due to this games large hit boxes you will always grab everything around you. You can never go anywhere or do anything because your character will be too busy grabbing a random enemy and stopping themselves dead in their tracks (this is one of the two excepts I was referring to with movement).
The knockback in this game is insane. I’ve been sent flying across multiple side scrolling sections because an enemy tapped my character once. Either the knockback shouldn’t send you as far as it does or enemies need to hit you with a harder hit than a love tap to be able to send your character flying. Combined with the grab mechanic it makes positioning your character nigh impossible.
Some animations are buggy, like stun. Sometimes the eyes don’t spin like they are supposed to (referring to the player characters) and, the characters, are completely static. In a preview video they were animated and since they are already very buggy I’m going to assume that’s a bug too.
Finally, a very minor issue, the stun mechanic in general is bewildering. I wouldn’t mention it if it applied only to the player, but this refers to enemies too. Sometimes I’ve tapped an enemy once and they are stunned, other times I’ve wailed on them for a minute straight and they don’t care. Same thing has happened to the player character (me) multiple times. It’s not a big problem at all, it’s just so strange when you notice it and I had to point it out.
Whew. Alrighty! Thanks for the feedback here! Time to write these down.
I hope I wasn’t too rude or aggressive with the post. Thanks for responding.
No worries! ^0^ This is what I need to help improve the game
Not sure if this game is still being worked on. But I would like to add the count down timer feels too restrict at the moment. Usually Beat'em Up game would have the timer refresh back to 99 after every major group of enemies (as in the stage could be moved again). But this game only refresh timer when the player dies. So I would die from the time run out before my health does.
It's fine for the demo since demo give infinite continues, but I imagine this get really annoyed once the full release version come out.
Also... the hit box can feel a bit of wonky at times when enemies would merge with my characters. Usually in Beat'em Up this is a none issue since character merging together would result in a grab (either by the player or the enemies), but I had more than a few instance where the enemy ends up standing together with my character where I can't hit them standing still, and I would just have to take the hit as I move away.
H-game?
Feed Back;
Gameplay;
Game feels okay to play, some tightening up can work. Some combos feel pretty stiff(Hina's normal) though. Jump is also a little weird, as the hit box seems to still exist on the ground, or some enemies have really weird hit boxes(The trenchcoat enemies with their slides feel like a 50/50 when jumping).
Also some of the items in the stage seem to either be pick up and throw or attack to destroy. There doesn't seem to be a visual difference and there's been more than a few times I've been swinging at something I should be grabbing. That or positioning is weird.
One other thing is that bosses seem to be either rather easy(Oni sisters, Train boss, ghost boss) or annoying(Train, Plane, and Lady Wolf to a degree). Plane espically as she eats more into your time than your HP with that gust attack.
Speaking of time, there's often a lot of time wasted waiting for enemies to get back on screen. I'm not sure how easy this would be but could you speed them up when off screen a little bit?
Sound/Music; This seemed okay to me. Nothing really wrong.
Graphics/appearance; I do like the look of the game, the old toony style is really good but some of the characters(Hina and Vivia mainly) have some weird looks while holding items, but that just seems to be due to the fact the 'hold item' animation is also 'hold enemy'. But that comes off just a little weird with something like a sword or bat.
I'll have to try it a few times more with the fixed score screen but I do like what I see.
Okay! Thank you so much for the feedback!
I got to stage 3 and the game just seems to end at the score screen after completing. Bug or intended?
EDIT: Okay I think I found the problem, though dunno if it's on MY end or not. Stage three seems to be the 'end state' of the demo and when it ends you're expected to put in a 3 letter name or so for high score. But controls just seem to die on me when trying to do so.
Whoops! Okay, I gotta fix that bug. Thanks for the find!BUG FIXED!
NOTE! There's a bug on Stage 1 I gotta solve! Stay tuned!
Very vibrant demo and each character has an array of personality and such vast move sets it feels worth while replaying the demo as each character. Also love the theme and boss fights, all around a promising title!
What's this made on?
el juego se parece a ninja baseball batman, me gusto como adaptaste cada animacion y el humor caracteristico de esa epoca, un buen juego, pero cuando revivo, sale por encima de la area de juego y no puedo avanzar mas
AY debo arreglar eso
Amazing game. Love the visuals.
Show post...
so cool! love it ..hope look full story
Hi there! I just want to tell you that I really like your game. The characters are very pretty to me.
I have some notes that I would like to comment on. Hope you don't mind:
In the Stage where you drive the car, if you move the character to the bottom of the screen, you can complete the level with very little damage, even if you don't jump to avoid the barrels.
When you have a thrown object in theory you should not be able to grab an opponent. It's a bit of a hassle to carry an item and drop it when grabbing an enemy.
There are low fps with more than 4 enemies on the screen.
The control buttons do not work when you are waiting on the help screen when starting the game, you must press the attack key from the keyboard.
I'm telling you all this because I've had a great time playing.
I hope you can get more levels or some alternative costumes for the characters.
thanks for the game.
Noted and thanks for the feedback! (hm I find it weird that the FPS drops like that; mine works fine)