A downloadable game for Windows

Download NowName your own price

Quite a small game I made for #lostcartridgejam 2019! I did the art and the bit of music and sounds.

You play as the office man Jacques, who roams around a corporate building taking out some drones who are taking over the company. How you do it? Either push things into them or push em' down!

Gameplay:

Your way to defeat an enemy is by pushing a block into them to squish them. Either that or if there's a pit, push them there! His jumping is tricky, because he lacks momentum. So watch where you'll land!  There are 20 levels, plus a bonus. at the end. After that last one, you'll go straight bat at the beginning and take on the building again!

Controls:

WSAD - Move

Space - Jump

J - Push - you can push enemies too!

Tools & Programs Used:

-Engine: Game Maker Studio 1.4

-Music: DefleMask

-Sounds: Bfxr

NOTE: Can't see in a small window? Press F12 to change window size or turn it FullScreen!

Since I had a short deadline there might be bugs roamin' around. Ill be updating it later. In the meantime... I'll tell you a little secret: Pause and type down a code. What code? It's something something of a ko, a bit of a na. and a bit of a mee. Care to figure that out?

Download

Download NowName your own price

Click download now to get access to the following files:

OfficePush.zip 2 MB

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

NES style is irresistible

(+1)

I love how authentically black box NES this game feels. That jump does take some getting used to. 

I feel like the player is called upon to use that jump in tricky situations a little too early in the game; before they're used to it. I also feel like it'd be nice to have some work-around for situations where the player has made a level unwinnable and are forced to kill themselves on a monster to retry. Especially when those situations happen early on, like with a missed box drop.

Then again, I'm talking about matters of fine-tuning in a game that was completed in a 72-hour window. Just the fact that I'm able to nitpick small details is a testament to how solid this game is already.

Good stuff. And now I'm going to go back in and try out that magic code.

(+1)

Tried it.

Nice.

^^ Thanks for the critique! Boy that was a challenge. And neat! Ya found the code.